D GAMES REBORN DESIGN SYSTEM
12Authored palette entries
9Roles taken verbatim
17Roles derived
8Type steps
9Spacing steps
7Shape tokens
00

Ecosystem anatomy

Generated from projects/games-reborn/tokens/tokens.json — GAMES-Reborn-Network/design · tokens/brand_tokens.json + tokens/brand_styles.css ("Dark Reborn 3D")

Token documentprojects/games-reborn/tokens/tokens.json
Compiled themedist/assets/css/theme-games-reborn.css
Consumed as--ax-* custom properties
Variants3
01

Color tokens

Authored swatches first, then the derived ramp the CSS actually consumes.

brand
Ruby Laser Red
#b81414
Primary action and neon accent
C C:10 M:98 Y:95 K:20 PMS 186 C A 6.67 B 2.92
Electric Scarlet Flare
#ff263b
Hover, flare highlights, dual-channel energy
A 3.76 B 5.19
Crimson Shadow
#700808
Pressed states, deep bevel shadow
A 12.16 B 1.60
metal
Brushed Steel Metallic
#8f96a3
3D chrome bevels and logotypes
C C:35 M:25 Y:20 K:10 Cool Gray 8 C A 2.97 B 6.55
Platinum Bevel Highlight
#f5f7fa
Specular highlight on 3D marks
A 1.07 B 18.15
Gunmetal Shadow
#343c4d
Bevel shadow falloff
A 11.06 B 1.76
surface
Obsidian Deep
#060709
Carbon weave chassis and base background
A 20.15 B 1.03
Graphite Plate
#0f1218
Card and panel background
A 18.75 B 1.04
Armor Slate
#161a23
Elevated surface, hovered rows
A 17.41 B 1.12
border
Border Muted
rgba(255, 255, 255, 0.08)
Panel and card borders
A 1.00 B 1.19
text
Frost White
#f0f2f8
Headings and body copy on dark
A 1.12 B 17.40
Titanium Mist
#8f96a3
Captions, metadata, muted copy
A 2.97 B 6.55
derived-ramp DERIVED
Accent Glow
rgba(184, 20, 20, 0.25)
derived · --ax-accent-glow
A 1.58 B 1.14
Accent Subtle
rgba(184, 20, 20, 0.12)
derived · --ax-accent-subtle
A 1.23 B 1.05
Bg Subtle
#0d0e10
derived · --ax-bg-subtle
A 19.31 B 1.01
Surface3
#28292c
derived · --ax-surface-3
A 14.55 B 1.34
Surface Elevated
#313235
derived · --ax-surface-elevated
A 12.82 B 1.52
Border Subdued
#1d1f21
derived · --ax-border-subdued
A 16.53 B 1.18
Border Strong
#48494c
derived · --ax-border-strong
A 9.00 B 2.16
Border Hover
#5a5c5f
derived · --ax-border-hover
A 6.71 B 2.90
Text3
#5f6064
derived · --ax-text-3
A 6.28 B 3.10
Success
#10B981
derived · --ax-success
A 2.54 B 7.68
Success Glow
rgba(16, 185, 129, 0.2)
derived · --ax-success-glow
A 1.21 B 1.34
Warning
#F59E0B
derived · --ax-warning
A 2.15 B 9.07
Warning Glow
rgba(245, 158, 11, 0.2)
derived · --ax-warning-glow
A 1.16 B 1.41
Danger
#EF4444
derived · --ax-danger
A 3.76 B 5.18
Danger Glow
rgba(239, 68, 68, 0.2)
derived · --ax-danger-glow
A 1.30 B 1.22
Info
#0EA5E9
derived · --ax-info
A 2.77 B 7.03
Info Glow
rgba(14, 165, 233, 0.2)
derived · --ax-info-glow
A 1.22 B 1.32
Semantic roles → CSS custom properties
Semantic roleCustom propertyValueSourceContrast vs surface
accent --ax-accent #b81414 authored 2.81:1 fail
accentHover --ax-accent-hover #ff263b authored 4.99:1 AA
accentGlow --ax-accent-glow rgba(184, 20, 20, 0.25) derived 1.14:1 fail
accentSubtle --ax-accent-subtle rgba(184, 20, 20, 0.12) derived 1.05:1 fail
bg --ax-bg #060709 authored 1.07:1 fail
bgSubtle --ax-bg-subtle #0d0e10 derived 1.03:1 fail
surface1 --ax-surface-1 #0f1218 authored 1.00:1 fail
surface2 --ax-surface-2 #161a23 authored 1.08:1 fail
surface3 --ax-surface-3 #28292c derived 1.29:1 fail
surfaceElevated --ax-surface-elevated #313235 derived 1.46:1 fail
borderSubdued --ax-border-subdued #1d1f21 derived 1.13:1 fail
border --ax-border rgba(255, 255, 255, 0.08) authored 1.22:1 fail
borderStrong --ax-border-strong #48494c derived 2.08:1 fail
borderHover --ax-border-hover #5a5c5f derived 2.80:1 fail
text1 --ax-text-1 #f0f2f8 authored 16.75:1 AA
text2 --ax-text-2 #8f96a3 authored 6.30:1 AA
text3 --ax-text-3 #5f6064 derived 2.99:1 fail
textInverse --ax-text-inverse #060709 authored 1.07:1 fail
success --ax-success #10B981 derived 7.39:1 AA
successGlow --ax-success-glow rgba(16, 185, 129, 0.2) derived 1.37:1 fail
warning --ax-warning #F59E0B derived 8.73:1 AA
warningGlow --ax-warning-glow rgba(245, 158, 11, 0.2) derived 1.43:1 fail
danger --ax-danger #EF4444 derived 4.98:1 AA
dangerGlow --ax-danger-glow rgba(239, 68, 68, 0.2) derived 1.23:1 fail
info --ax-info #0EA5E9 derived 6.77:1 AA
infoGlow --ax-info-glow rgba(14, 165, 233, 0.2) derived 1.34:1 fail
02

Typography

Families: heading → Orbitron · sans → Rajdhani · mono → JetBrains Mono · numerals → JetBrains Mono

Display 56px · 900 · 1.05 · 0.02em heading
GAMES REBORN
Heading 1 40px · 800 · 1.1 · 0.01em heading
Next-Gen Multi-Realm Platform
Heading 2 28px · 700 · 1.15 heading
Live Ops Engine
Heading 3 20px · 600 · 1.2 heading
Realm Telemetry
Body Large 18px · 500 · 1.55 sans
Fourteen game engines, one control plane.
Body Base 15px · 500 · 1.55 sans
Deploy realms, gateways and launchers from a single binary.
Caption 13px · 500 · 1.4 sans
Uptime 99.98% across 14 realms
Code Base 14px · 400 · 1.6 mono
games-reborn realm start --engine mu3 --port 55901
03

Spacing

Base grid 4px

1x--space-1x
4px
2x--space-2x
8px
3x--space-3x
12px
4x--space-4x
16px
6x--space-6x
24px
8x--space-8x
32px
12x--space-12x
48px
16x--space-16x
64px
24x--space-24x
96px
04

Radii & shadows

--radius-sm 6px
--radius-md 12px
--radius-lg 20px
--radius-pill 9999px
--shadow-glowSm 0 0 15px rgba(184, 20, 20, 0.35)
--shadow-glowLg 0 0 45px rgba(184, 20, 20, 0.55)
--shadow-card3D 0 20px 40px rgba(0, 0, 0, 0.6)
05

Motion

Hover the tracks to compare easing curves.

--transition-fast 0.15s cubic-bezier(0.16, 1, 0.3, 1)
--transition-normal 0.3s cubic-bezier(0.16, 1, 0.3, 1)
--transition-slow 0.6s cubic-bezier(0.16, 1, 0.3, 1)
06

Atoms

Indivisible interface elements compiled from the theme above.

Button variants 5 variants
html
<button class="ax-btn ax-btn-primary">Primary</button>
<button class="ax-btn ax-btn-secondary">Secondary</button>
<button class="ax-btn ax-btn-outline">Outline</button>
<button class="ax-btn ax-btn-ghost">Ghost</button>
<button class="ax-btn ax-btn-danger">Danger</button>
Button sizes sm · md · lg
html
<button class="ax-btn ax-btn-primary ax-btn-sm">Small</button>
<button class="ax-btn ax-btn-primary">Medium</button>
<button class="ax-btn ax-btn-primary ax-btn-lg">Large</button>
Button states default · hover · focus · disabled
Text input & search
html
<input class="ax-input" placeholder="Search tokens...">
Checkbox, radio, switch
html
<label class="ax-checkbox"><input type="checkbox" checked> Enable token sync</label>
Badges & status
Neutral Accent Operational Degraded Offline Pill
html
<span class="ax-badge ax-badge-accent">Accent</span>
<span class="ax-badge ax-badge-success"><span class="ax-status-dot active"></span> Operational</span>
Links, keys & inline code
Anchor link with accent underline
Shortcuts ⌘K ESC --ax-accent
Icons

No icon contract declared by this ecosystem.

07

Molecules

Atoms bound into reusable units.

Search field molecule
⌘K
html
<div class="ds-search-molecule">…</div>
Stat card molecule
98/100
Accessibility
24
Tokens
6
Variants
Feature card molecule
◆
Token pipeline
One normalized document feeds CSS, docs and the asset index.
◇
Derived ramp
Missing roles are computed from accent, ink and paper — and badged as derived.
Callouts & notes
Note
Derived values are marked so authored intent stays distinguishable.
Tip
Click any swatch to copy its value.
Warning
Contrast below 4.5:1 fails AA for body copy.
Tabs & chips molecule
Dark Reborn 3D Rose / Amber MU3
Table molecule
TokenValueStatus
--ax-accentbrand accentauthored
--ax-surface-2derived rampderived
Toast molecule
✓ Copied #FF6901 to clipboard
08

Organisms

Molecules composed into page-scale regions.

Header organism brand mark · nav · ecosystem switcher · command palette
DGAMES REBORN
Overview Style Guide Assets Docs
⌘K
Hero organism
Living style guide

GAMES REBORN

Multi-realm MMORPG platform · Dark Reborn 3D brand system

Terminal organism
build
$npm run build
▸ registry 4 ecosystems
▸ tokens 3 token documents
▸ assets 148 files
✓ dist generated in 0.4s
Matrix organism
SurfaceToken setTypographyAssets
Webfulldisplay + monosvg + png
Desktopfulldisplay + monoicns + png
CLImono onlymono—
09

Accessibility

WCAG 2.1 contrast for every text role against every surface role in this theme.

Rolebgsurface1surface2surface3
text1 18.0016.7515.5512.99
text2 6.776.305.854.89
text3 3.212.992.772.32

Ratios computed at build time from the compiled theme — switch the palette variant in the header and this table is regenerated for that variant on the next build.